"Viktor Antonov, Artist of Half-Life 2 and Dishonored, Dies at 52"
Viktor Antonov, the renowned art director behind iconic video games such as Half-Life 2 and Dishonored, has tragically passed away at the age of 52. The news was confirmed by Half-Life writer Marc Laidlaw via an Instagram Stories post, which was automatically deleted. Laidlaw described Antonov as "brilliant and original," noting that he "made everything better."
The gaming community expressed their grief and admiration on social media. LambdaGeneration shared their sorrow on X (formerly Twitter), stating, "Assuming this is true, we are extremely saddened to hear this news." Raphael Colantonio, founder of Arkane Studios and current president and creative director of WolfEye Studios, also took to X to honor Antonov, saying, "You were instrumental to the success of Arkane Studios and an inspiration to many of us, also a friend with whom I have many fond memories." Harvey Smith, former co-creative director of Arkane Studios, echoed these sentiments and added, "All this about his impact and talent is true, but I will also always remember how much he made me laugh, with his dry, devastating wit. RIP." Pete Hines, former marketing chief at Bethesda, paid tribute to Antonov's talent and the joy he brought to gamers, stating, "Saddened to hear of Viktor’s passing. What an incredible talent he was. His ability to breathe life and meaning into the worlds he built, like Dishonored, was special. Thanks for all the hours of joy you gave us, Viktor. You’ll be missed."
Born in Sofia, Bulgaria, Antonov moved to Paris before embarking on his career in video game development in the mid-90s at Xatrix Entertainment, which later became Gray Matter Studios. He is most famously remembered for his work at Valve, where he designed the iconic City 17 for Half-Life 2. Antonov later joined Arkane Studios as visual design director for Dishonored, co-creating the memorable city of Dunwall.
Beyond video games, Antonov co-authored animated movies Renaissance and The Prodigies and worked at an indie production company called Darewise Entertainment. In a Reddit AMA eight years ago, Antonov shared insights into his early career, transitioning from transportation design and advertisement to the burgeoning video game industry. He described his entry into gaming as a fortunate opportunity to take creative risks and create entire worlds, starting with Redneck Rampage before moving to more significant projects.
Antonov drew inspiration for the Orwellian City 17 from his childhood city of Sofia, as well as elements from Belgrade and St. Petersburg, aiming to capture the unique atmosphere of Eastern and Northern Europe. His most recent appearance was in Valve’s 20th anniversary documentary for Half-Life 2, where he discussed the inspiration and visual design behind his work on the project.








