FINAL FANTASY XIV Creative Insight: Immersion, Connection, Melodies
This extensive interview dives deep into the creation of FuRyu's action RPG, Reynatis, set for Western release on September 27th via NIS America. We spoke with Creative Producer TAKUMI, Scenario Writer Kazushige Nojima, and Composer Yoko Shimomura, exploring the game's development, inspirations, collaborations, and much more.
TAKUMI, in a video call interview translated by NIS America's Alan Costa, detailed his role in bringing Reynatis to life, from conceptualization to direction and production. He expressed delight at the overwhelmingly positive international response, noting it surpasses the reception of previous FuRyu titles. While the Japanese audience appreciated the game's connection to the aesthetic of Tetsuya Nomura's works (like Final Fantasy and Kingdom Hearts), TAKUMI clarified that Reynatis is a wholly original creation, inspired by, but not derivative of, Final Fantasy Versus XIII.
Addressing potential shortcomings in previous FuRyu titles, TAKUMI confirmed planned updates to address balance, quality-of-life features, and bug fixes. He emphasized that the Western release will be a refined version, incorporating player feedback. The interview also delved into the informal, almost serendipitous, nature of his collaborations with Shimomura and Nojima, primarily through direct contact via social media and messaging apps.
TAKUMI discussed his inspirations, citing a lifelong love of action games and a conscious decision to create a complete gaming experience, rather than solely focusing on one aspect like graphics. He revealed a three-year development cycle significantly impacted by the pandemic’s initial restrictions, though communication remained effective. The successful collaboration with Square Enix for NEO: The World Ends with You elements was achieved through a direct, proactive approach.
The interview highlighted the challenges of balancing multi-platform releases, particularly the Switch's limitations as the lead platform. TAKUMI confirmed FuRyu's growing interest in internal PC development and discussed the differing market perceptions of console versus PC gaming in Japan. The possibility of future smartphone ports was addressed, emphasizing a case-by-case approach based on suitability. The lack of Xbox releases was attributed to low consumer demand in Japan and the development team's lack of experience with the platform.
TAKUMI expressed excitement for the Western release, emphasizing the planned post-launch DLC, designed to avoid spoilers and maintain player engagement. He also discussed the possibility of future art books and soundtracks, though no concrete plans are currently in place. The interview concluded with TAKUMI sharing his gaming habits, preferences, and favorite projects, highlighting his personal connection to Reynatis and its powerful message of self-acceptance.
The email exchange with Shimomura and Nojima offered further insight. Shimomura described her creative process as feeling-driven and shared her favorite aspect of composing for Reynatis. Nojima discussed his evolving approach to game narratives and his personal experience with Reynatis. The interview concluded with a fun segment on everyone's coffee preferences.
This comprehensive interview provides a fascinating behind-the-scenes look at the development of Reynatis, highlighting the creative process, challenges, and collaborative spirit that brought this unique action RPG to life.
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