Persona Games: A Deceptive Trap in Gaming

Author : Dylan Jan 18,2025

Persona Games: A Deceptive Trap in Gaming

Kazuhisa Wada identifies the 2006 release of Persona 3 as a pivotal moment. Prior to its launch, Atlus adhered to a philosophy Wada terms "Only One," characterized by a "like it or lump it" attitude prioritizing edgy content and shocking moments over broad appeal.

Wada notes that pre-Persona 3, market considerations were almost taboo within the company culture. However, Persona 3 shifted Atlus' approach. The "Only One" philosophy was replaced by "Unique & Universal," focusing on creating original content with wider accessibility. Essentially, Atlus began actively considering market appeal, striving for user-friendly and engaging experiences.

Wada uses a striking metaphor: "It's like giving players poison that kills them in a pretty package." The "pretty package" represents stylish design and appealing characters, broadening the game's reach, while the "poison" is Atlus's continued commitment to powerful, surprising narrative elements. This "Unique & Universal" strategy, Wada asserts, will underpin future Persona titles.