Marvel Rivals Addresses Persistent Frame Rate Issue
Marvel Rivals Addresses Low FPS Damage Issue Affecting Certain Heroes
Players of Marvel Rivals experiencing reduced damage output at lower FPS settings, particularly affecting heroes like Dr. Strange and Wolverine, can expect a resolution soon. The developers have acknowledged a bug impacting damage calculations at 30 FPS, impacting several heroes including Magik, Star-Lord, and Venom. This issue, stemming from the game's client-side prediction mechanism, causes inconsistencies in damage dealt at lower frame rates compared to higher settings (60 or 120 FPS).
The problem is more apparent when testing abilities against stationary targets. While the community manager's statement on the official Discord server didn't provide an exhaustive list of affected heroes and moves, Wolverine's Feral Leap and Savage Claw abilities were specifically mentioned.
While a precise fix date isn't confirmed, the developers are actively working on a solution. The upcoming Season 1 launch on January 11th is expected to include a fix or partial fix for this issue. If not fully resolved by Season 1, a subsequent update will address the remaining problems. Despite early concerns about hero balance, Marvel Rivals, released in early December 2025, boasts an 80% player approval rating on Steam based on over 132,000 reviews, demonstrating its overall popularity.