"Spectre Divide Shuts Down 6 Months Post-Launch, Despite Shroud's Support"
Spectre Divide and its developer, Mountaintop Studios, are set to shut down due to the game's failure to meet the company's expectations and generate sufficient income. Here's a detailed look at the CEO's statement and the reasons behind the closure.
Spectre Divide Will Go Offline in 30 Days
Season 1 and Console Launch Did Not Meet Expectations
Tactical FPS Spectre Divide is closing down just six months after its launch. The game's first season and console release fell short of Mountaintop Studios' expectations. On March 13, the official Twitter (X) account of Spectre Divide shared an update on the game's situation and the company's future.
Mountaintop Studios CEO Nate Mitchell stated, "It's been two weeks since we launched Spectre Divide Season 1: Flashpoint." He expressed gratitude for the community's support but noted, "Unfortunately, the Season 1 launch hasn’t achieved the level of success we needed to sustain the game and keep Mountaintop afloat."
The company saw a promising start with over 400,000 players and a peak concurrent player count of around 10,000 across all platforms in the first week. However, the player base and revenue dwindled over time, making it impossible to maintain the game and studio operations.
A December 2024 report from The Verge highlighted Mountaintop Studios' struggles, indicating that the console launch and Season 1 were critical for the game's survival. Spectre Divide Game Director Lee Horn mentioned that despite marketing efforts, server issues at launch hampered the game's momentum. Mitchell added, "If they aren’t into season one, the way we hope they are, we’ll have to take a hard look at if we should keep going on as we are, or if players are telling us this isn’t what we want."
Spectre Divide is expected to go offline within 30 days. The studio plans to disable new purchases and refund money spent since the Season 1 relaunch, with more details to be announced soon.
Spectre Divide Shutting Down Despite Raising $30 Million Last Year
The news of Mountaintop Studios' closure came as a surprise, especially after the company raised $30 million in funding the previous year. In 2024, Mountaintop Studios announced on LinkedIn that the funding came from top investors such as Anthos Capital, RX3 Growth Partners, A16Z GAMES, and various angel investors.
Despite the substantial investment, Mitchell explained, "We pursued every avenue to keep going, including finding a publisher, additional investment, and/or an acquisition. In the end, we weren’t able to make it work. The industry is in a tough spot right now."
He continued, "We wanted to deliver something innovative and original in a crowded genre that would bring friends together around unforgettable moments. We shook up the format, created a fresh art style and universe, and partnered with some of our heroes. All of us knew from the beginning that the odds were against us, but that’s what we signed up for. It was never a surefire bet. We did it anyway."
Spectre Divide joins the growing list of live-service games that have failed to thrive, including Multiversus, Babylon’s Fall, Concord, and cancelled projects like The Last of Us Online and the reported God of War live service game.
Mountaintop Studios Closing Within The Week
Mitchell announced that Mountaintop Studios will close its doors by the end of the week. Despite their efforts, the studio lacks the funds to continue operations.
Mitchell concluded, "Since the PC launch, we stretched our remaining capital as far as we could, but at this point, we’re out of funding to support the game. This means Mountaintop will be closing its doors at the end of this week."





