How To Fix Marvel Rivals Compiling Shaders Slow on Launch

Author : Ryan Feb 02,2025

Many Marvel Rivals players are experiencing extended shader compilation times on launch. This guide offers a solution to expedite the process and resolve the frustrating delays.

Addressing Slow Shader Compilation in Marvel Rivals

Marvel Rivals loading screen illustrating shader compilation issues.

Game launches, particularly online titles, often involve various processes. However, Marvel Rivals PC players are encountering unusually long shader compilation times, sometimes lasting several minutes. Shaders are crucial programs managing aspects like color, lighting, and shadows in 3D environments. Incorrect shader installation can lead to significant performance issues. While the issue isn't due to user error, a community-discovered workaround exists.

A Marvel Rivals subreddit user, Recent-Smile-4946, proposed a solution that effectively reduces shader compilation time. The steps are as follows:

  1. Access your Nvidia Control Panel.
  2. Navigate to the global settings.
  3. Adjust the Shader Cache Size to a value less than or equal to your VRAM. Note that options are limited to 5 GB, 10 GB, and 100 GB. Select the closest value to your VRAM.

This method not only significantly reduces shader compilation time (often to just a few seconds) but also resolves "Out of VRAM memory" errors.

While a permanent fix from NetEase Games is pending, this workaround provides a practical solution to avoid lengthy loading times. Until an official patch is released, consider implementing this adjustment for a smoother gaming experience.

Marvel Rivals is currently available on PS5, PC, and Xbox Series X|S.