Hulshult IDKFA on Blood Swamps, DUSK

Author : Sadie Jan 21,2025

This extensive interview with Andrew Hulshult, a prominent video game composer, delves into his career, creative process, and musical influences. Beginning with his early work on projects like the canceled Duke Nukem 3D Reloaded and Rise of the Triad: 2013, the conversation explores his evolution as a musician and the misconceptions surrounding video game music. Hulshult discusses his unique approach to composing, blending his personal style with the needs of each game, and how he avoids being typecast.

The interview covers various game soundtracks, including Rise of the Triad: 2013, Bombshell, Dusk, Amid Evil, Nightmare Reaper, and Prodeus, highlighting the creative challenges and personal experiences that shaped each project. He shares anecdotes about collaborations, creative processes, and the impact of personal events on his music. The discussion also touches upon his work on the DOOM Eternal DLC, the IDKFA soundtrack, and the unique challenges of composing for film, specifically his work on Markiplier's Iron Lung.

Hulshult provides insightful commentary on the industry, his evolving musical style, and the importance of financial stability for artists. He also reveals his current gear setup, including guitars, pedals, amps, and software, offering a glimpse into his creative workflow. The interview concludes with reflections on his favorite artists, both within and outside the gaming industry, and his aspirations for future projects.

This in-depth conversation provides a fascinating look into the life and work of a talented composer, offering valuable insights into the art and business of video game music. The casual tone and extensive detail make this a must-read for fans of Andrew Hulshult and anyone interested in the world of video game soundtracks.