CoD: Black Ops 6 Zombies Update
Call of Duty: Black Ops 6 Update Reverses Controversial Zombies Change
Treyarch has addressed player concerns regarding recent changes to Black Ops 6's Zombies Directed Mode. A January 9th update reverses a previous adjustment that extended the time between rounds and zombie spawns after five looped rounds in Directed Mode. This change, implemented on January 3rd, had been met with significant player backlash due to its impact on kill farming and camo challenges.
The update also includes:
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Citadelle des Morts Fixes: Several bugs and glitches affecting the Citadelle des Morts map, including visual effects issues and crashes related to the Void Sheath Augment, have been resolved. Fixes also address issues with quest progression and guidance in Directed Mode.
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Shadow Rift Buffs: The Shadow Rift Ammo Mod receives substantial buffs, increasing activation rates for normal, special, and elite enemies (with Big Game Augment). Its cooldown timer has also been reduced by 25%.
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Global Improvements: The update addresses various issues across the game, including visual bugs in the Events tab, audio problems with event milestone banners, and a visibility issue with Maya's "Joyride" Operator Skin.
Multiplayer Enhancements:
The Red Light, Green Light mode receives an XP boost from match bonuses. Various stability fixes are also included in the multiplayer section.
Looking Ahead:
Treyarch acknowledges that some fixes require more extensive testing and will be included in the upcoming Season 2 update on January 28th. This includes addressing the Vermin double-attack bug and restoring the Shock Charge speedrun tactic in Terminus. Season 2 will also bring further bug fixes and adjustments.
The full January 9th patch notes are detailed below:
Call of Duty Black Ops 6 January 9 Update Patch Notes
GLOBAL
- Characters: Addressed an issue where Maya’s “Joyride” Operator Skin would not be visible past 70 meters.
- UI: Addressed some visual issues with the Events tab.
- Audio: Addressed an issue where audio was not playing for Event milestone banners in-game.
MULTIPLAYER
- Modes: Red Light, Green Light - Increased XP awarded from match bonus.
- Stability: Added various stability fixes.
ZOMBIES
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Maps: Citadelle des Morts
- Addressed an issue where using the Void Sheath Augment for Aether Shroud with one of the Elemental Swords would cause the match to crash.
- Addressed an issue where many visual effects would stop playing.
- Directed Mode:
- Addressed an issue where guidance would be incorrect if a player disconnected with a stamp.
- Addressed an issue where guidance would be incorrect each time a new stamp spawned.
- Addressed an issue where picking up Solais after a stamp was spawned could prevent quest progression.
- Removed the extended time between rounds and the delay between spawning zombies after five looped rounds at the round cap.
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Ammo Mods: Shadow Rift
- Activation Rates:
- Normal enemy activation rate increased from 15% to 20%.
- Special enemy activation rate increased from 5% to 7%.
- Elite enemy activation rate with Big Game Augment equipped increased from 5% to 7%.
- Cooldown Timer: Decreased cooldown by 25%.
- Activation Rates:
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LTM Highlights / Adjustments: Dead Light, Green Light
- Added Liberty Falls to map selection.
- Increased round cap to 20 before Exfil.
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Stability: Various stability fixes.