Science Supreme: Ranking Civs for Swiftest Domination
Conquer Civ 6's Tech Tree: Fastest Science Victory Civilizations
Civilization 6 offers three victory paths, but a swift Science victory can be surprisingly achievable with the right leader. While many civilizations excel at technological advancement, these leaders offer unique advantages for a rapid ascent through the tech tree. Remember, strategic empire expansion and maximizing science bonuses are key to success.
Seondeok - Korea:
Leader Ability: Hwarang: Each Governor promotion grants +3% Culture and Science to their city.
Civilization Ability: Three Kingdoms: Farms and Mines gain +1 Food and +1 Science respectively for each adjacent Seowon.
Unique Units: Hwacha (Renaissance), Seowon (Campus replacement; +4 Science, -2 Science from adjacent Districts)
Seondeok's strength lies in the Seowon. Prioritize Governor promotions for significant Science boosts. Strategically place Seowons at least two tiles from city centers, adjacent to future Mines to leverage Korea's unique ability. Early expansion is crucial to maximize Seowon benefits.
Lady Six Sky - Maya:
Leader Ability: Ix Mutal Ajaw: Cities within 6 tiles of the capital receive +10% to all yields and a free Builder upon founding; cities beyond 6 tiles suffer -15% yields.
Civilization Ability: Mayab: No housing from freshwater or coastal cities; +1 Amenity per adjacent luxury resource. Farms gain +1 Housing and +1 Production adjacent to Observatories.
Unique Units: Hul'che (Ancient), Observatory (+2 Science from Plantation adjacency, +1 from Farms)
Lady Six Sky rewards focused expansion. Settle at least five or six cities within a 6-tile radius of your capital. Position Observatories near resource-generating farms and plantations for optimal adjacency bonuses. This concentrated approach maximizes the benefits of her leader ability.
Peter - Russia:
Leader Ability: The Grand Embassy: Trade routes with more advanced civilizations grant +1 Science and +1 Culture per 3 technologies or civics they possess.
Civilization Ability: Mother Russia: +5 extra founding tiles; Tundra tiles grant +1 Faith and +1 Production; units are immune to Blizzards; warring civilizations suffer double penalties in Russian territory.
Unique Units: Cossack (Industrial), Lavra (Holy District replacement; expands by 2 tiles when a Great Person is spent)
While Peter excels in Culture and Religious victories, his trade routes provide a strong Science boost. Early aggressive expansion, utilizing Russia's extra founding tiles, is vital. Focus on building Campuses near mountains and enhancing trade routes for maximum Science gains.
Hammurabi - Babylon:
Leader Ability: Ninu Ilu Sirum: Building any district (except Government Plaza) grants the cheapest building for free and a free Envoy.
Civilization Ability: Enuma Anu Enlil: Eurekas instantly unlock technologies, but Science output is reduced by 50%.
Unique Units: Sabum Kibittum (Ancient), Palgum (+2 Production, +1 Housing, +1 Food for adjacent freshwater tiles)
Hammurabi's -50% Science penalty is offset by rapid expansion and Eureka exploitation. Prioritize triggering Eurekas early, focusing on production and city growth rather than initial Science production. Use spies to gain Eureka opportunities from advanced civilizations. Delay Campus construction until later to leverage free buildings and maximize late-game Science output.
These strategies, when combined with effective governance and strategic resource management, will pave the way for a quick and decisive Science victory in Civilization 6.