Josef Fares Reveals Key Details About Split Fiction in Recent Interview
Hazelight Studios' Josef Fares recently revealed key details about their upcoming title, Split Fiction, in an interview. Reiterating previous statements, Fares stressed Hazelight's unwavering commitment to a model free of live-service elements and microtransactions. Furthermore, the studio has no plans for an IPO or acquisition by a larger entity:
"We're not going public. No microtransactions. We focus solely on delivering great gaming experiences."
In a conversation with MinnMax, Fares unveiled that Split Fiction's main storyline clocks in at approximately 12-14 hours, mirroring the playtime of It Takes Two. With optional side quests and extra content, the total playtime could reach 16-17 hours.
While Hazelight is renowned for its cooperative games, Fares hinted at the potential for future single-player ventures. He mentioned that Split Fiction's budget is double that of It Takes Two, yet the studio has opted against post-launch DLC, ensuring all content is available from launch. Split Fiction will be released worldwide on March 6th for PC, PS5, and Xbox Series X|S.



