"Freedom Wars Remastered: All Weapon Types Detailed"
In *Freedom Wars Remastered*, you have the thrilling opportunity to tailor your combat style by selecting two weapons from a diverse arsenal of six weapon types before embarking on an Operation. Whether you prefer a swift and agile approach or a more strategic and powerful stance, the game allows you to customize your character to match your preferred play style.
Each of the six weapon types offers unique features, with three dedicated to guns and three to melee combat. Every weapon is customizable, enhancing the depth of your tactical choices. Here's a comprehensive look at the weapon types and their distinctive attributes:
Every Weapon Type in Freedom Wars Remastered
You can acquire new weapons by successfully completing operations or by purchasing them from the Zakka store in The Warren. While you can't control the weapon choices of your Comrades, you have full autonomy over your Accessory's equipment. Switching weapons or your Accessory's weapon incurs no penalties or benefits, allowing you the flexibility to adapt your strategy at any time. Let's dive into the specifics of the six weapon types:
Weapon Type | Traits |
---|---|
Light Melee | Quick attacks that are ideal for fast-paced playstyles and targeting a single enemy. Can sever Abductor limbs without the need for a Flare Knife. |
Heavy Melee | Wide arcing attacks that deliver substantial damage. Well-placed attacks can strike multiple limbs of Abductors, dealing multiplied damage as if hitting them multiple times. Charged attacks can launch you into the air at the end of your combo. Slightly slows your movement speed when equipped. |
Polearm | Most attacks allow you to charge through enemies, keeping you mobile and away from incoming attacks. Charged attacks enable you to throw your polearm for significant damage from a safe distance. |
Assault Weapons | High total ammo carry capacity, making it ideal as a primary weapon for gun-focused builds. Can be fired when grappled with your Thorne, allowing for better angles or shooting from a safe distance. |
Portable Artillery | High single-shot damage with a low overall ammo carry capacity. Explosive AOE shots that can hit multiple limbs, dealing more damage simultaneously. Slows your movement speed when equipped. |
Autocannons | High rate of fire with large ammo capacity and magazine size. Individual shots deal less damage, but the rapid firing compensates for this. Slows your movement speed when equipped. |
It's worth noting that unlike the player, your Accessory doesn't need to manage ammo when using gun weapons, giving you an additional strategic advantage in battle.



