"Dead Sails: Mastering All Items, Weapons, and Boats"
If you’re like me and often find yourself struggling in Dead Sails, don’t worry—there are plenty of items, from weapons to boats, that can help you survive until the next safe zone. That’s why I’ve put together a comprehensive list of all items in Dead Sails, including how to acquire and use them, so you can make the most of your time on the water.
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Table of contents
All Weapons & Ammo in Dead Sails Armor in Dead Sails Full List of Boats in Dead Sails All Rafts in Dead Sails Every Healing Item in Dead Sails Miscellaneous Items in Dead Sails New Items in Dead Sails
All Weapons & Ammo in Dead Sails
In Dead Sails, hand-to-hand combat won't cut it. To effectively take down mobs and secure valuable loot, you need to be well-armed. The game keeps the number of weapons manageable, each serving a specific purpose. Here's a rundown of the weapons available, how they function, and where to find them:
**Name** | **Where to get it** | **Info** |
*Shotgun* | Costs 30 Dabloons at the Shop Store in any safe zone | Ideal for close-range combat, especially effective at night when mobs rush you. |
*Shotgun Ammo* | Available for 25 Dabloons at the Shop Store or a special boat | Sold in batches of 12 rounds, so use it wisely. |
*Revolver* | Costs 20 Dabloons or $35 (all $ symbols refer to in-game currency, not real dollars) | Holds only 4 bullets per barrel, making each shot count. |
*Revolver Ammo* | 15 Dabloons or $15 at any Shop Store in a town | Comes with just 4 bullets, so precision is key. |
*Rifle* | Available at the Shop Store for $75 or 25 Dabloons | Versatile weapon, excellent for long-range sniping and decent at mid-range. |
*Rifle Ammo* | Costs 25 Dabloons or $35 in-game money | Refill your rifle's ammo, offering more shots than the revolver. |
*Grenade* | Costs 15 Dabloons at the Shop Store | Perfect for clearing out buildings, causing mobs to scatter. |
*Dynamite* | Buy for 15 Dabloons at the Shop Store or start with it as a Miner class | Powerful explosive for removing obstacles and dealing massive damage to enemies. |
*Turret* | Cost varies by type, available at every Shop Store | Static machine gun for your boat, requires a player to operate and has a high rate of fire. |
Armor in Dead Sails
While I appreciate the simplicity of Dead Sails, the armor options could use more variety. For now, there are only two types of armor available, but they can still make a significant difference:
**Name** | **Where to get it** | **Info** |
*Chestplate* | Costs 75 Dabloons at the Shop Store | Reduces damage taken from enemies, though it won't prevent death. |
*Helmet* | Costs 75 Dabloons at the Shop Store | Decreases overall damage sustained; when paired with the chestplate, it's highly effective. |
Full List of Boats in Dead Sails
Boats in Dead Sails are more than just transportation; they serve as large inventory spaces. Ideal for teams, they allow you to transport and sell loot efficiently. While they don't differ in speed or size, their unique designs add character:
**Name** | **Where to get it** | **Info** |
*Default* | Starts with you, no purchase needed | A solid starting boat until you get the hang of things. |
*Military* | Purchasable in the starting lobby for 150 Dabloons | Camouflage adds a tactical edge to your look. |
*Junk* | Purchasable in the starting lobby for 150 Dabloons | May look like a heap, but it's yours to command. |
*Modern Boat* | Purchasable in the starting lobby for 150 Dabloons | A sleek option for those who prefer a modern aesthetic. |
*Dragon Boat* | Purchasable in the starting lobby for 150 Dabloons | A unique blend of Mickey Mouse's steamship and a Viking vessel. |
*Rubber Duckie* | Purchasable in the starting lobby for 150 Dabloons | Arguably the best boat for a fun and quirky look. |
*Viking Boat* | Purchasable in the starting lobby for 150 Dabloons | Complete with shields, spears, and a dragon carving for a fierce appearance. |
*Empress* | Purchasable in the starting lobby for 150 Dabloons | A stylish pink boat for those who want to stand out. |
*Sheep* | Purchasable in the starting lobby for 150 Dabloons | A quirky addition to the fleet, the black sheep of boats. |
*Shark Boat* | Purchasable in the starting lobby for 150 Dabloons | A menacing design, though it won't play "Baby Shark" on start-up. |
*Bling Boat* | Purchasable in the starting lobby for 150 Dabloons | For those who want to feel like they're cruising in 2005 with 50 Cent. |
For additional space, consider using rafts, which can be vital for storing loot or additional equipment.
All Rafts in Dead Sails
Rafts are essential for extra storage, whether for loot, turrets, or even burning Zombies and Drowned for fuel. Here are the rafts you can get in Dead Sails:
**Name** | **Where to get it** | **Info** |
*Default* | Free | Starts with you, basic storage for loot. |
*Jail* | Costs 200 Dabloons and 1 win | Useful for imprisoning mobs or stacking corpses for fuel. |
*Medic* | Costs 300 Dabloons and 3 wins | Ideal for quick access to bandages and medkits after battles. |
*Trader* | Costs 500 Dabloons and 10 wins | Allows you to sell items on the spot, planning your purchases ahead. |
*Ammo* | Costs 400 Dabloons and 5 wins | Replenish ammo without waiting for the next safe zone. |
Every Healing Item in Dead Sails
Whether you're playing as a Medic or not, knowing the healing items in Dead Sails is crucial for surviving tough battles:
**Name** | **Where to get it** | **Info** |
*Bandage* | Costs 3 Dabloons at the Shop Store or $10 | Provides a 20% health boost, useful when stacked but can be costly. |
*Shark oil* | Costs $35 at the General Store | Fully heals you and gives a temporary speed boost, the ultimate healing item. |
*Medkit* | Costs 20 Dabloons | Fully restores health, offering the best value for money. |
Miscellaneous Items in Dead Sails
Don't overlook the miscellaneous items in Dead Sails; they can be just as crucial as weapons or healing items:
**Name** | **Where to get it** | **Info** |
*Coal* | Costs 3 Dabloons or $20 at the Shop Store | Used to protect your ship and gain fuel until the next safe area. |
*Shovel* | Starter item for the Miner class | Can serve as a makeshift weapon, though not very effective. |
*Torch* | Costs 3 Dabloons or $10 | Invaluable at night for spotting loot and mobs. |
*Steel* | Costs 10 Dabloons at the Shop Store | Provides low-grade protection for your ship, less cost-effective than steel plates. |
*Steel plate* | Costs 25 Dabloons at the Shop Store | Offers protective armor for your boat against Zombies and other mobs. |
*Cross* | Costs 40 Dabloons at the Shop Store | Keeps Zombies at bay, especially useful at night when they're more aggressive. |
*Lantern* | Costs 3 Dabloons at the Shop Store | Provides light in dark situations and can be used to hit mobs. |
New Items in Dead Sails
Alongside the new Kraken boss and class system changes, Dead Sails introduces three new items. While no one has yet found recipes or other means to acquire them, here's what we know:
**Name** | **Where to get it** | **Info** |
*Sticky Mine* | TBA | Designed to damage enemy ships, adding a new layer of strategic gameplay. |
*Wizard Orb Staff* | TBA | The first introduction of magic, potentially limited to certain classes like Necromancers, Pyromaniacs, and Priests. |
*Flying Broomstick* | TBA | Acquired through a recipe, may have class or other requirements for use. |
Now that you're equipped with all the necessary information, you'll be better prepared to face the challenges of Dead Sails. Remember, success often depends on a bit of luck and good teamwork. For further preparation, check out my guide on defeating the new Kraken in Dead Sails and show that slimy, overgrown squid who's the real boss.








