Gamers charged Black Myth: Wukong's creators with \"laziness and lies\"
Game Science studio head, Yokar-Feng Ji, attributed the absence of a Xbox Series S version of Black Myth: Wukong to the console's limited 10GB RAM (8GB usable after system allocation). This constraint, according to Ji, presents significant optimization challenges requiring extensive expertise.
However, this explanation has been met with considerable player skepticism. Some suspect an exclusive agreement with Sony is the true impediment, while others criticize the developers for perceived laziness, citing successful Series S ports of graphically demanding titles.
The timing of this revelation – years after the game's announcement (2020, coinciding with the Series S launch) and only recently before the Xbox release date announcement at TGA 2023 – has fueled this skepticism. Many question why these limitations weren't addressed earlier in development.
Player reactions include:
- Contradictions with previous statements and the timing of the Xbox release announcement.
- Accusations of developer laziness and reliance on an underperforming game engine.
- Comparisons to successful Series S ports of similarly demanding games like Indiana Jones, Starfield, and Hellblade 2.
The lack of a definitive answer regarding a potential Xbox Series X|S release further intensifies player uncertainty and fuels ongoing debate surrounding the reasons for the Series S exclusion.